The program installs in less than 2 minutes on any Windows PC, laptop or netbook giving you a 'QuickSnooker 7' icon on your Windows desktop for easy access with or without an Internet connection.
You can practise against challenging computer opponents or come and join the fun on-line where there are hundreds of players of all nationalities, ages and abilities ready for a friendly (or competitive!) game.
A Quick Guide To Snooker.
Snooker is a truly great billiard table game, more subtle than Pool it's a game of real skill, precision and strategy.
QuickSnooker offers you a clear '2D', 'Top Down' view - for fast, fun 'game' type Play - or a more realistic 'first person','3D' perspective for more of a 'simulation'.
If you've never played Snooker before QuickSnooker is a great way to learn - All the rules are correctly implemented and explained as and when needed - but to get you going here are the basics...
The game is played on a very large, baize-covered table. A regulation (full-size) table is 12 ft x 6 ft (3.6 m x 1.8 m).
One white cue ball, 15 red balls worth one point each, and six balls of different colours yellow (2 points), green (3), brown (4), blue (5), pink (6) and black (7) are used.
The 15 reds are initially arranged in a triangular 'pack' and each colour is positioned on its own special 'home' spot.
Who takes the first shot (or 'breaks') is decided by the toss of the coin. The winner of the toss may place the cueball (white) anywhere with the 'D' at the foot ('balk') of the table.
Players take turns to use their cue (stick) to strike the white cueball, to hit a ball 'on'.
During the game, players must aim to pot (pocket), first a red and then any colour, red, colour, etc..
Each time a ball is pocketed, the player may remains at the table and may pot the next ball, when no reds remain, the colours must be potted in sequence.
If a player 'A' fails to pot (pocket) a ball, player 'B' is 'up' and has his turn.
At a professional level, the first shot will typically make no attempt to pocket (pot) a red -
in contrast to pool, potting from the break cannot be done reliably and the risk of leaving many balls available for your opponent
is far too great.Therefore, of more concern when breaking is returning the cueball to the 'bottom' of the table - ideally behind one
of the 'balk' colours (yellow, green or brown).
A great break will leave the pack of reds relatively undisturbed, and will place the cueball awkwardly behind a a colour and/or against a cushion -
Ideally in a Snooker
A 'Snooker' is leaving your opponent in a position where he has no view of a ball 'on' - for example - if he would be on 'reds' and you can 'tuck' the cueball up 'behind' the brown - you are said to have 'Snookered' him.
After the break, until a legal ball is potted game play alternates, when a players pots a red he may nominate (only the ball needs be nominated, not the pocket) - and pot a colour.
There are many ways to foul in Snooker, primarily by failing to hit a ball on - but also by potting the white, using the wrong ball as a cueball, potting two colours at once (although potting two reds *is* allowed)
- some of the other real-world fouls don't apply (QuickSnooker Doesn't mind if you take a shot with both feet off the ground for example!).
All the subtleties and complexities of the rules and fouls are covered for you by the game.. clear messages will appear as and when you need them - so don't worry too much about those.
Once you've played a break and potted a couple of balls - you'll be hooked and the game will take you through the rest...
Enjoy the ride !
World Snooker - are the official Governing body organising rankings, championships and tournaments for the game.
Wikipedia - have a good article on the game.
BBC Snooker - coverage of the games news and events.
The Rules - The full rules of the game.
ProSnookerBlog.com - News, Rankings, and Player profiles from the 'real world'.
Championship including fixtures, results, match odds and where to watch live snooker.